"Western society has accepted as unquestionable a technological imperative that is quite as arbitrary as the most primitive taboo: not merely the duty to foster invention and constantly to create technological novelties, but equally the duty to surrender to these novelties unconditionally, just because they are offered, without respect to their human consequences."
I've had a thought mulling around my brain for the past few weeks regarding the Nintendo Wii, but I thought it too crazy to bring up here. After all, I'm trying to run a somewhat legitimate blog here--or at least something better than the blogs owned by your average gaming board troll. But after running across the above release for the Wii, I think I just have to say it: The Wii's focus on casual games rather than traditional games have led to a sad truth -- the Wii is a glorified board game.
Now take note that I am not ...
Note: This post is a semi-sequel to "Who the Heck is Going to Buy the $599 80GB PS3"
Perhaps the worst kept secret in recent console gaming history, we now know that the $499 60GB PS3 is soon-to-be extinct. The newly announced $599 80GB PS3 (with Motorstorm bundled) well then remain the only PS3 package in stores. Still, a glaring question remains unanswered:
Will the 80GB model drop to the $499 price point once the 60GB models are gone?
We know that there are supposedly a few months worth of 60GB stock left, but is that enough time to justify a price drop ...
Sony really needs to think a bit more about their pricing schemes. First, the PS3 was too expensive: The former $599 model which featured a 60GB hard drive has really been the only model worth owning since launch -- so much so that Sony discontinued the $499 20GB model altogether. Now they're dropping the 60GB model to $499 and introducing a new superfluous SKU, a $599 80GB model. This begs the question: Why?!
Sure, the new 80GB model comes with a free copy of Motorstorm, one of the few must-have PS3 titles thus far, but even then you're paying $40 for ...
I'm not sure if I can really express how much I love sprites. I attribute it mostly to growing up on the gorgeous 2D graphics on the SNES with the likes of Chrono Trigger, Super Mario World, and of course the venerable Street Fighter 2 series. Even during the 32-bit console era, sprites always offered more detail than polygonal models. Smart game designers mixed the two formats to create some of the best looking games from that generation, including Castelvania: Symphony of the Night, Valkyrie Profile, Final Fantasy Tactics, and Star Ocean 2. It wasn't until I played Soul Calibur ...
A blog dedicated to the insight and clarification of technology of all sorts. From consumer tech, to upcoming topics such as green tech and the Singularity--no technology is taboo. More about Devindra.