Contexts Magazine has an excellent article on why video games (and violent media in general) aren’t the harbingers of evil that politicians and the like make them out to be. Simply put, video games are now just the latest in a string of “folk devils”–things that adults have used as scapegoats for explaining why they can’t control or often understand young people. These folk devils have existed since recorded history. Just look at the fate of Socrates, rock and roll, and practically any new trend that finds itself popular among the youth of society.
I implore any of you the least bit interested in video games and the effects it has on our society to read this article. It’s a quick PDF download from the above site, and is more than enough information to shoot down any ignorant technophobe regarding the dangers of gaming.
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The Connection Between Gaming and Violence
Contexts Magazine has an excellent article on why video games (and violent media in general) aren’t the harbingers of evil that politicians and the like make them out to be. Simply put, video games are now just the latest in a string of “folk devils”–things that adults have used as scapegoats for explaining why they can’t control or often understand young people. These folk devils have existed since recorded history. Just look at the fate of Socrates, rock and roll, and practically any new trend that finds itself popular among the youth of society.
I implore any of you the least bit interested in video games and the effects it has on our society to read this article. It’s a quick PDF download from the above site, and is more than enough information to shoot down any ignorant technophobe regarding the dangers of gaming.
(via Ars Technica)